﻿using UnityEditor;

 namespace Yoozoo.Gameplay.Liberty.AI.MonoEditor
{
    [CustomEditor(typeof(VehicleAI))]
    public class VehicleAIEditor : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            
            
            
            
            
        }
    }
}